Search Results
7/11/2025, 7:47:18 PM
>>530819103
i usually like to spawn and freeze characters, then take first person shots and try to find a balance between stuff and empty space.
If its a closer shot I do something like this picture, FOV to 40 and placing the focus of the shot near the intersections of the guide lines. i like to have peoples eyes near the top horizontal guide and keep characters between the vertical guide to avoid distortion at the edges. Then try to find a spot that incorporates something interesting in the background without leaving to much dead space.
in darker settings, i spawn in a "point light customizable" to try to add soft lighting to make the angles of faces more visible. You can do the same in bright environments, you just need to turn down the exposure and likely crank up the lights intensity so faces dont look washed out and lacking depth. Sunrise and Sunset tends to have good lighting
i usually like to spawn and freeze characters, then take first person shots and try to find a balance between stuff and empty space.
If its a closer shot I do something like this picture, FOV to 40 and placing the focus of the shot near the intersections of the guide lines. i like to have peoples eyes near the top horizontal guide and keep characters between the vertical guide to avoid distortion at the edges. Then try to find a spot that incorporates something interesting in the background without leaving to much dead space.
in darker settings, i spawn in a "point light customizable" to try to add soft lighting to make the angles of faces more visible. You can do the same in bright environments, you just need to turn down the exposure and likely crank up the lights intensity so faces dont look washed out and lacking depth. Sunrise and Sunset tends to have good lighting
Page 1