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6/20/2025, 11:42:06 PM
>>528195198
I play only portal and dipped in diamond for a bit
>try be conservative with your 2nd +1 point bonus if your second, 100% of the time the correct play is using first to get alouette out and scam a mech, but sometimes if the board doesnt demand a instant removal with orchis its better to save it so you can either gundam on 9 or use the +1 point when your at 10 and still dont have the mechs to craft it when you top-deck the 1-cost skill that gives you two gears
>orchis/balmia are really nice and recommend using, but if you havent crafted 3x miriam & 3x alouette I 100% recommend dumping your rupees making them since their the best normal evo targets in the game, miriam making it super easy to build mechs and alouette to scam your opponent on curve with a mech they need to get rid of
>dont play gundam if opponent has ward followers with +6 health, gundam wont clear board
>5 cost cannon can be super OP depending on if you got it in hand on curve and stockpiled a ton of gears but once played it takes permanent space, main reason i dont recommend putting 2/3 in your deck is cause 2nd bricks balmia+orchis filling the board with 4 minions
>only craft mechs when your hand is full, try to save the taunt or 5/1 rush in case their useful later
>the 5 mana spell summons two mechs that arent permanent, though its really good for B mechs hitting opponent for 6, one of the BEST mechs to summon is the 1/5 taunt since it forces your opponent to kill it on their turn to do any damage to you, they'll waste evo points doing this
I play only portal and dipped in diamond for a bit
>try be conservative with your 2nd +1 point bonus if your second, 100% of the time the correct play is using first to get alouette out and scam a mech, but sometimes if the board doesnt demand a instant removal with orchis its better to save it so you can either gundam on 9 or use the +1 point when your at 10 and still dont have the mechs to craft it when you top-deck the 1-cost skill that gives you two gears
>orchis/balmia are really nice and recommend using, but if you havent crafted 3x miriam & 3x alouette I 100% recommend dumping your rupees making them since their the best normal evo targets in the game, miriam making it super easy to build mechs and alouette to scam your opponent on curve with a mech they need to get rid of
>dont play gundam if opponent has ward followers with +6 health, gundam wont clear board
>5 cost cannon can be super OP depending on if you got it in hand on curve and stockpiled a ton of gears but once played it takes permanent space, main reason i dont recommend putting 2/3 in your deck is cause 2nd bricks balmia+orchis filling the board with 4 minions
>only craft mechs when your hand is full, try to save the taunt or 5/1 rush in case their useful later
>the 5 mana spell summons two mechs that arent permanent, though its really good for B mechs hitting opponent for 6, one of the BEST mechs to summon is the 1/5 taunt since it forces your opponent to kill it on their turn to do any damage to you, they'll waste evo points doing this
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