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7/6/2025, 2:43:22 AM
7/5/2025, 8:14:29 PM
>>714602054
>Video games ARE licensed software, and are built using licensed software.
So what? Video games are not video games just because the law happens to say so. Anybody who can reason can easily see this. If it absolutely has to happen, it could absolutely be done. Hell, the EU's regulatory framework for video games already promote them as digital heritage, preservation could easily be pushed as part of that.
The commission has even looked into targeting video games using consumer protection before: https://ec.europa.eu/commission/presscorner/detail/en/ip_25_831 so it's clearly something they're interested in.
>This is nowhere near as simple as you're trying to make it sound, possibly out of your own ignorance. Let's say, for example, you have an online game that implements a physics interaction system (that is synchronized with other players), it is wholly unrealistic to build a custom solution from scratch for that and a decent open-source solution practically doesn't exist. So, what do you do? You aren't legally allowed to redistribute the source code for your game's online physics engine
When the fuck was I talking about "distributing the source code for the physics engine"?
You can package it into the game and the server hosting software, compiled and everything like an old game.
>b-but there's no open source versi-
Nobody fucking cares. If the company who has the physics engine wants to stop making money or get overtaken by a competitor who actually wants to obey EU regulations they can fucking do it and die, simple as. Even then, it's not like they NEED to release the source code. This is just the same retardation repeated verbatim with no consideration for how things used to be done.
Again, there are plenty of developers who think this shit is perfectly possible. Talk to them instead.
>Video games ARE licensed software, and are built using licensed software.
So what? Video games are not video games just because the law happens to say so. Anybody who can reason can easily see this. If it absolutely has to happen, it could absolutely be done. Hell, the EU's regulatory framework for video games already promote them as digital heritage, preservation could easily be pushed as part of that.
The commission has even looked into targeting video games using consumer protection before: https://ec.europa.eu/commission/presscorner/detail/en/ip_25_831 so it's clearly something they're interested in.
>This is nowhere near as simple as you're trying to make it sound, possibly out of your own ignorance. Let's say, for example, you have an online game that implements a physics interaction system (that is synchronized with other players), it is wholly unrealistic to build a custom solution from scratch for that and a decent open-source solution practically doesn't exist. So, what do you do? You aren't legally allowed to redistribute the source code for your game's online physics engine
When the fuck was I talking about "distributing the source code for the physics engine"?
You can package it into the game and the server hosting software, compiled and everything like an old game.
>b-but there's no open source versi-
Nobody fucking cares. If the company who has the physics engine wants to stop making money or get overtaken by a competitor who actually wants to obey EU regulations they can fucking do it and die, simple as. Even then, it's not like they NEED to release the source code. This is just the same retardation repeated verbatim with no consideration for how things used to be done.
Again, there are plenty of developers who think this shit is perfectly possible. Talk to them instead.
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