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ID: hgyebs6M/qst/6260881#6263682
6/23/2025, 1:07:41 AM
(17 Strength Roll Result)
(19 Luck Roll Result before entering cabins)
You crouch next to one narrow end of the fallen locker & wedge your fingers underneath, before beginning to lift with a grunt of effort. At first it seems like it won't budge at all, & you'll have to ask Kain for assistance, before you reposition & manage to get just the right angle. You flip the locker up & let it slam back down against the wall, the door swinging open as it impacts. Inside you see a strange outfit; a sort of padded jumpsuit with a large metal helm to go on top.
You turn around to see if anyone has insights, & Todd remarks, "Looks like a diving suit, something else off the list. Does it come with an oxygen tank?" Sure enough, one is attached on the back; the pressure gage, Lorraine notes, somehow still high. Opting not to rifle through the pockets of the Hanging Ferryman, you leave the room & head deeper into the corridor.
You reach a point where, although still tilted to the side, the hallway begins to slope upward, before terminating at a single door akin to the others you've passed through. Upon beginning to wrench it open, Lorraine suddenly turns up the volume on her Pip-Boy, the signal becoming coherent.
"opolis, Tampaviv, Paradise Falls, or any other corsair or purveyor who receives this broadcast. We're willing to sell the location of Vault 54, fully stocked with supplies, technology, & healthy people for the right price. This message repeats, but we'll be listening for a reply one megahurtz below this frequency. Make us an offer worth our time, we won't bother answering low-ballers... Calling out to Shermanopolis, Tampaviv, ..." Lorraine turns the volume dial down as a sense of dread drops your stomach to the floor.
Further into the room are two corpses dressed in vault suits, a narrow antenna made out of copper wire running into a crack in the collapsed steel debris of the passageway further ahead. Your light reflects off the glass of a long-dead switch on the wall. Getting closer to the dead bodies, there is an overwhelming stench, & you notice one is covered in makeshift armor that looks like it couldn't stop a stiff breeze. Their jumpsuits are marked, "54."
Kain asks what everyone is wondering, "What the FUCK is going on?!"
Todd spits on the floor in disgust, "Goddamned traitors!"
"What the hell were they trying to do? Sell out the vault for whatever passes for money out here?" Lorraine adds.
Todd begins pacing the room, thinking outloud to himself. "They might have left like us, been unable to make it out here. Why not try to come back in that case? More likely, these are exiles from the war. Motherfuckers wanted to get back at us. Wonder if they have friends still out here, love to get my hands on them..."
It falls on you to keep a clear head.
>Check their Pip-Boys for Information
>Search their Jumpsuits (2 Luck Rolls of 1d20+6)
>Shoot their Pip-Boys to end the Broadcast, no time to hesitate!
>Take down their Antenna
>Write-In
(19 Luck Roll Result before entering cabins)
You crouch next to one narrow end of the fallen locker & wedge your fingers underneath, before beginning to lift with a grunt of effort. At first it seems like it won't budge at all, & you'll have to ask Kain for assistance, before you reposition & manage to get just the right angle. You flip the locker up & let it slam back down against the wall, the door swinging open as it impacts. Inside you see a strange outfit; a sort of padded jumpsuit with a large metal helm to go on top.
You turn around to see if anyone has insights, & Todd remarks, "Looks like a diving suit, something else off the list. Does it come with an oxygen tank?" Sure enough, one is attached on the back; the pressure gage, Lorraine notes, somehow still high. Opting not to rifle through the pockets of the Hanging Ferryman, you leave the room & head deeper into the corridor.
You reach a point where, although still tilted to the side, the hallway begins to slope upward, before terminating at a single door akin to the others you've passed through. Upon beginning to wrench it open, Lorraine suddenly turns up the volume on her Pip-Boy, the signal becoming coherent.
"opolis, Tampaviv, Paradise Falls, or any other corsair or purveyor who receives this broadcast. We're willing to sell the location of Vault 54, fully stocked with supplies, technology, & healthy people for the right price. This message repeats, but we'll be listening for a reply one megahurtz below this frequency. Make us an offer worth our time, we won't bother answering low-ballers... Calling out to Shermanopolis, Tampaviv, ..." Lorraine turns the volume dial down as a sense of dread drops your stomach to the floor.
Further into the room are two corpses dressed in vault suits, a narrow antenna made out of copper wire running into a crack in the collapsed steel debris of the passageway further ahead. Your light reflects off the glass of a long-dead switch on the wall. Getting closer to the dead bodies, there is an overwhelming stench, & you notice one is covered in makeshift armor that looks like it couldn't stop a stiff breeze. Their jumpsuits are marked, "54."
Kain asks what everyone is wondering, "What the FUCK is going on?!"
Todd spits on the floor in disgust, "Goddamned traitors!"
"What the hell were they trying to do? Sell out the vault for whatever passes for money out here?" Lorraine adds.
Todd begins pacing the room, thinking outloud to himself. "They might have left like us, been unable to make it out here. Why not try to come back in that case? More likely, these are exiles from the war. Motherfuckers wanted to get back at us. Wonder if they have friends still out here, love to get my hands on them..."
It falls on you to keep a clear head.
>Check their Pip-Boys for Information
>Search their Jumpsuits (2 Luck Rolls of 1d20+6)
>Shoot their Pip-Boys to end the Broadcast, no time to hesitate!
>Take down their Antenna
>Write-In
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