Search Results
6/10/2025, 4:40:59 PM
>>95836626
And as for your non-argument
>It's not about making them a challenge per se, but making them more useful for designing interesting encounters for the players that engage their minds and excite them.
None of this requires from pawns to be anything else than they are right now. It all boils down to GM's incompetence, inability to utilise game rules and, worst of it all, not getting the fucking point of a swashbuckler. And then inevitably bitching that the game isn't what their (twisted and fucked up) vision of attempt at swashbuckler devolves into.
It's the same shit with people who complain that CoC isn't scary, but then you learn their GM was just running a DnD-esque dungeon crawler and the highlight of the game was combat encounter with the whole cult.
While playing CoC, for fuck's sake.
And as for your non-argument
>It's not about making them a challenge per se, but making them more useful for designing interesting encounters for the players that engage their minds and excite them.
None of this requires from pawns to be anything else than they are right now. It all boils down to GM's incompetence, inability to utilise game rules and, worst of it all, not getting the fucking point of a swashbuckler. And then inevitably bitching that the game isn't what their (twisted and fucked up) vision of attempt at swashbuckler devolves into.
It's the same shit with people who complain that CoC isn't scary, but then you learn their GM was just running a DnD-esque dungeon crawler and the highlight of the game was combat encounter with the whole cult.
While playing CoC, for fuck's sake.
Page 1