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Found 2 results for "d27f8f2af8430328b71891bdfb3638cd" across all boards searching md5.

Anonymous /vg/531130491#531149890
7/14/2025, 6:29:18 AM
>>531148917
In real life, fishing isn't just about casting a line. It involves:
>Understanding fish behavior (seasonal patterns, spawning times, depth preferences).
>Knowledge of local ecosystems.
>Proper use of gear and bait types.
>Navigating watercraft or managing traps and nets.
>Avoiding overfishing and maintaining sustainability.
From a game design standpoint, introducing fishing without a research investment would:
>Undermine farming and hunting mechanics.
>Provide an easy food source without sufficient investment.
>Reduce the survival challenge in early game phases.
In short, it’s not a simple or low-skill activity. It involves complex ecological knowledge, tool development, sustainability planning, and nuanced skills that take years to learn and pass down. Simulating this in the game with a research requirement enhances realism and keeps gameplay progression balanced.
All of this and more is explained in Designing Games: A Guide to Engineering Experiences (Now 10% off to celebrate the successful launch of Rimworld Odyssey).
Anonymous /v/713413620#713421224
6/23/2025, 11:44:33 AM