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Anonymous /tg/95869889#95905755
6/19/2025, 4:58:02 PM
>>95905316
The combat of the game is a firefight between random gangsters, and when fire arms are introduced a deterministic resolution of comparing abilities or power and toughness, I don't think it is going to give you a good representation of the confrontation, there has to be more randomness. There is also the idea of the losing side gaining access to law enforcement actions against the winner, so bad luck in the shooting part isn't going to be a total defeat and loss of resources. The combat will go like this: each side will throw their two dice at the same time (unless one has an ambush advantage and that only gives you one unopposed shoot), each side is aiming for a seven, and firefights continue for a limited amount of rolls (I am thinking 5), natural 2s will give advantage to the opponent while natural 12s give you advantage. The advantage means that 1s and 6s become 2s and 5s, a second advantage means that 1s, 2s and 6s and 5s become 3s and 4s, making it more likely that you hit a 7. See the grid in the image.
At this point I am just generating random cards to play to get the feel of the mechanics.