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Anonymous /tg/95891683#95901859
6/19/2025, 1:21:20 AM
>>95891683
I've run it for three sessions now. My players really like it. I really like it. It's insanely fucking easy to run compared to my experiences with 5e and BECMI. Some of that is probably me getting better as a DM over time, but I also feel the system is just easier. I find myself very rarely if ever needing to consult the rules despite having little-to-no experience with the system. I do "correct" a couple things. Notably, the travel rules aren't my favorite. It's also not clear in the 4.8 rulebook whether stealth gives you advantage to attack so I personally give my players advantage if they stealth.

A lot of the feedback in this thread is (and will be) "Oh the rules are too simple" or "It's not innovative", and yeah, it's not innovative. There's enough RPG systems out there that you can take almost anything in any rulebook and point to ten other games that did it. It doesn't really matter.

I personally think that Shadowdark packages a solid ruleset into an easy-to-read and explain package, but the thing my players will remember is the setting, and the characters, and fighting that one really hard monster, and hanging out having beers on a Saturday night. It's not going to be that fitting the main combat rules into 2 pages is really convenient and elegant for running the game.