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5/29/2025, 1:12:50 PM
> SELECTED: “No. It wasn’t worth the risk then, and it isn’t worth the risk now.” Your order stands, but not out of a particularly principled reason. Hail and the Red Hand are already the faction most on your side, if not the Company’s side. Besides, you want your people distancing themselves from the rebels at this stage not cosying up to them. [Xenophobe]
You’re not some New Antiochan choirgirl, your casual relationship with Sharky is testament enough to that, but you’d be lying if you said you’re not at all squeamish of the concept of sleeping with someone else just to use them. Use them as something other than passing entertainment, that is.
But your decision to let your order with Terri stand isn’t borne from your own inhibitions, the move just doesn’t make sense this late in the game. Hail and the Red Hand are going to take the course of action that sees maximum damage done to their Imperial oppressors, you hardly need a bedside informant to tell you that. Best case scenario, you get confirmation on what you can pretty much already figure for yourself. Worst case scenario, you piss the Red Hand off by spying on them and maybe put Terri in genuine danger to boot.
“No.” Your answer is definitive, you don’t plan on revisiting that decision now. “It wasn’t worth the risk then, and it isn’t worth the risk now.”
“As you say, gunso.” Crane accepts your decision matter-of-factly, considering the whole business settled. “This is the place.”
You can just barely see down the hallway from the entrance hatch, illuminated by artificial light emanating from within. A casual glance would give one the impression of a small dugout carved into the side of the hill, but your enhanced senses the acoustic echo of noises from inside that would only be possible in a larger space.
That in itself isn’t surprising, this whole base used to be a smuggling outpost before the escaped slaves came across it and outside of the main complex there are several of these hidden bunkers that served as silos for whatever illicit goods the Voidborn or whoever had been stashing here until they could source a buyer. Most were empty upon your arrival, and what little was still to be found had long been stripped bare for the League’s purposes. It served as another point of contention with the Jumpers, but you suspect the reason they hadn’t raised a real stink was either because they hadn’t anything worth mentioning stashed here or the actual stash points were still hidden well away from the main base.
Unlike most of the other similar dugouts, this one has armed guards standing watch at the entrance.
[1/4]
You’re not some New Antiochan choirgirl, your casual relationship with Sharky is testament enough to that, but you’d be lying if you said you’re not at all squeamish of the concept of sleeping with someone else just to use them. Use them as something other than passing entertainment, that is.
But your decision to let your order with Terri stand isn’t borne from your own inhibitions, the move just doesn’t make sense this late in the game. Hail and the Red Hand are going to take the course of action that sees maximum damage done to their Imperial oppressors, you hardly need a bedside informant to tell you that. Best case scenario, you get confirmation on what you can pretty much already figure for yourself. Worst case scenario, you piss the Red Hand off by spying on them and maybe put Terri in genuine danger to boot.
“No.” Your answer is definitive, you don’t plan on revisiting that decision now. “It wasn’t worth the risk then, and it isn’t worth the risk now.”
“As you say, gunso.” Crane accepts your decision matter-of-factly, considering the whole business settled. “This is the place.”
You can just barely see down the hallway from the entrance hatch, illuminated by artificial light emanating from within. A casual glance would give one the impression of a small dugout carved into the side of the hill, but your enhanced senses the acoustic echo of noises from inside that would only be possible in a larger space.
That in itself isn’t surprising, this whole base used to be a smuggling outpost before the escaped slaves came across it and outside of the main complex there are several of these hidden bunkers that served as silos for whatever illicit goods the Voidborn or whoever had been stashing here until they could source a buyer. Most were empty upon your arrival, and what little was still to be found had long been stripped bare for the League’s purposes. It served as another point of contention with the Jumpers, but you suspect the reason they hadn’t raised a real stink was either because they hadn’t anything worth mentioning stashed here or the actual stash points were still hidden well away from the main base.
Unlike most of the other similar dugouts, this one has armed guards standing watch at the entrance.
[1/4]
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