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6/22/2025, 9:16:33 PM
>>713368051
>I'd have thought that was some anomaly smoke cloud initially.
Nope... Just Unreal Engine (tm) 5, showcasing its downsampled Lumen + Nanite + Upscalers slop.
It plagues ALL the games, looks shit compared to even many 15yo raster graphics titles' lighting, is extremely unstable without TAA smudge (and even then shimmers like hell), AND requires like 40 times faster GPU than the oldschool methods of rendering lights and shadows would.
>>713368282
I've already stepped from words to deeds.
If the game runs on UE5, I either totally ignore it, or just pirate it.
I save a ton of money, and don't need to suffer a burning buyer's remorse.
The Polak underlings of Konami are still seething when they hear that I got the terrible remake of Silent Hill 2 + all its DLC for 0 cents.
>I'd have thought that was some anomaly smoke cloud initially.
Nope... Just Unreal Engine (tm) 5, showcasing its downsampled Lumen + Nanite + Upscalers slop.
It plagues ALL the games, looks shit compared to even many 15yo raster graphics titles' lighting, is extremely unstable without TAA smudge (and even then shimmers like hell), AND requires like 40 times faster GPU than the oldschool methods of rendering lights and shadows would.
>>713368282
I've already stepped from words to deeds.
If the game runs on UE5, I either totally ignore it, or just pirate it.
I save a ton of money, and don't need to suffer a burning buyer's remorse.
The Polak underlings of Konami are still seething when they hear that I got the terrible remake of Silent Hill 2 + all its DLC for 0 cents.
6/22/2025, 9:16:33 PM
>>713368051
>I'd have thought that was some anomaly smoke cloud initially.
Nope... Just Unreal Engine (tm) 5, showcasing its downsampled Lumen + Nanite + Upscalers slop.
It plagues ALL the games, looks shit compared to even many 15yo raster graphics titles' lighting, is extremely unstable without TAA smudge (and even then shimmers like hell), AND requires like 40 times faster GPU than the oldschool methods of rendering lights and shadows would.
>>713368282
I've already stepped from words to deeds.
If the game runs on UE5, I either totally ignore it, or just pirate it.
I save a ton of money, and don't need to suffer a burning buyer's remorse.
The Polak underlings of Konami are still seething when they hear that I got the terrible remake of Silent Hill 2 + all its DLC for 0 cents.
>I'd have thought that was some anomaly smoke cloud initially.
Nope... Just Unreal Engine (tm) 5, showcasing its downsampled Lumen + Nanite + Upscalers slop.
It plagues ALL the games, looks shit compared to even many 15yo raster graphics titles' lighting, is extremely unstable without TAA smudge (and even then shimmers like hell), AND requires like 40 times faster GPU than the oldschool methods of rendering lights and shadows would.
>>713368282
I've already stepped from words to deeds.
If the game runs on UE5, I either totally ignore it, or just pirate it.
I save a ton of money, and don't need to suffer a burning buyer's remorse.
The Polak underlings of Konami are still seething when they hear that I got the terrible remake of Silent Hill 2 + all its DLC for 0 cents.
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