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Anonymous /tg/96045263#96089013
7/14/2025, 8:12:06 PM
>>96088815
Most tournament specifically avoided determining placement by Gold/XP. Many early ones (like those held at GenCon) worked using a secret "checklist" system that scored different actions and encouraged players to rush through the dungeon as fast as possible in order to rack up the most points in the time they were given, and with no awards for treasure. Amusingly, at some tourneys every team got 100 "participation" points just so no one would have a negative score. Some were just straight races, where whichever party reached the end of the dungeon fastest won. Some tournaments were actual combat tournaments, particularly small scale ones.

But, some organizers did experiment Gold/XP as being part of how parties would get scored, and they were generally considered to be awful because of aforementioned meth-addict playstyle.