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6/26/2025, 11:39:39 PM
>>95956575
Action! itself isn't a bad fit for cyberpunk or military SF. The templates work fine; just add Beam Weapons as an alternative option to Guns, etc. if the setting has them, and expand the vehicle specialisms to include anything beyond the planes, boats, trucks, etc. that are already offered.
Add gear from Ultra-Tech as necessary. If cybernetics are a big part of the setting, decide how you are going to handle them and either let them be purchased as gear or added as an option for points (you may want to add a small points budget increase to cover such things).
Other than that, After the End and Steampunk are both technically sci-fi, although obviously not generic sci-fi. Transhuman Space, Tales of the Solar Patrol, Reign of Steel, and Mars Attacks! provide you with settings, racial templates, etc. which are pretty much ready to go and easily handle Action! style games.
Action! itself isn't a bad fit for cyberpunk or military SF. The templates work fine; just add Beam Weapons as an alternative option to Guns, etc. if the setting has them, and expand the vehicle specialisms to include anything beyond the planes, boats, trucks, etc. that are already offered.
Add gear from Ultra-Tech as necessary. If cybernetics are a big part of the setting, decide how you are going to handle them and either let them be purchased as gear or added as an option for points (you may want to add a small points budget increase to cover such things).
Other than that, After the End and Steampunk are both technically sci-fi, although obviously not generic sci-fi. Transhuman Space, Tales of the Solar Patrol, Reign of Steel, and Mars Attacks! provide you with settings, racial templates, etc. which are pretty much ready to go and easily handle Action! style games.
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