Search Results
1/15/2025, 4:55:34 PM
>>1936300
>AI Factions 2
>Peace is only called when a resolution is found. No peace simply because they can't reach you.
>When peace is declared it's declared with all enemy factions at war with.
>Peace deals are less powerful and don't instantly allow you to exhort an AI faction. To do this you have to threaten them with powerful armies on their territory.
>Raiders move through all factions territories, and can reach your territory, exhorting you for goods and cash, interacting with the other factions in the way there.
>Factions that hate you will badmouth you to others in an attempt to start a joint war against you.
>Factions that hate you but can reach you can lend their armies to factiosn who can reach you in order to attack you indirectly.
>Graphics
>New sprites for blood and dirt on portraits
>>New icons for titles
>On the future of the game
>Next patch after this will leave Early Access (Early Access meaning that the experimentation phase of the game development will be over).
>New systems/features will be added, but eill not overhaul the way previous systems worked/will not be controversial.
>Some of this hypothetical Post-Early-Access systems might include: Ports, Sieges, Pets, Races, more Rooms, a Campaign and more.
>These are plans, not promises.
>Game will increase from 25 USD to 30 it leaves early access since sales have been going on that werre previously unplanned for.
>Plans to partner with someone to help in marketing and sales for the game. Maybe a publisher.
>No intentions and a promise to never release "Cash-grabbing DLCs or other shenanigans". This is merely to help promote the game.
>Things planned to come in the 1.0 patch:
>Water wheels to boost industry productivity.
>Farmsteads to boost agriculture.
>More monuments. More, prettier roads.
>A 'Park' room
>Police building.
>Medical research facilities.
>A new, compact version of pastures.
>Meaningful fortifications.
>Planned to come before the Summer solstice
3/3
>AI Factions 2
>Peace is only called when a resolution is found. No peace simply because they can't reach you.
>When peace is declared it's declared with all enemy factions at war with.
>Peace deals are less powerful and don't instantly allow you to exhort an AI faction. To do this you have to threaten them with powerful armies on their territory.
>Raiders move through all factions territories, and can reach your territory, exhorting you for goods and cash, interacting with the other factions in the way there.
>Factions that hate you will badmouth you to others in an attempt to start a joint war against you.
>Factions that hate you but can reach you can lend their armies to factiosn who can reach you in order to attack you indirectly.
>Graphics
>New sprites for blood and dirt on portraits
>>New icons for titles
>On the future of the game
>Next patch after this will leave Early Access (Early Access meaning that the experimentation phase of the game development will be over).
>New systems/features will be added, but eill not overhaul the way previous systems worked/will not be controversial.
>Some of this hypothetical Post-Early-Access systems might include: Ports, Sieges, Pets, Races, more Rooms, a Campaign and more.
>These are plans, not promises.
>Game will increase from 25 USD to 30 it leaves early access since sales have been going on that werre previously unplanned for.
>Plans to partner with someone to help in marketing and sales for the game. Maybe a publisher.
>No intentions and a promise to never release "Cash-grabbing DLCs or other shenanigans". This is merely to help promote the game.
>Things planned to come in the 1.0 patch:
>Water wheels to boost industry productivity.
>Farmsteads to boost agriculture.
>More monuments. More, prettier roads.
>A 'Park' room
>Police building.
>Medical research facilities.
>A new, compact version of pastures.
>Meaningful fortifications.
>Planned to come before the Summer solstice
3/3
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