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6/9/2025, 2:51:26 PM
>>2062477
The root cause is the sole nature of 1v1 PvP. You have nobody else to blame for the mistakes and normalfags find it hard to accept that perhaps they're not as good as they thought they are.
CoD/Quake/Battle Royale(s) is fast and is about just getting the highest score, you can play on your own and don't give a fuck, just pwn n00bs. MOBAS and other "team"-based games, well, you have your team to blame in case you lose.
This is exactly the same reason why fighting games are on a similar level of popularity and why they have to rely on very old established franchises with basically nothing new coming out too.
>Why not just play team games?
For the same reason why whatever attempts at making fighting games not 1v1 have failed. This is not what the people who care about this type of gameplay want. It's a great (if not the best) environment for competitive duels and it's just a pity that not enough people want to play this way as well.
Literally everything else is just extra and excuses. You don't need 400 APM and you don't need to have build orders and timings memorised, just like you don't need to flawlessly execute 60% juggles or know attack frames down to a pixel.
Team games in RTS are in most cases just splitting the responsibility and the queues for team games are usually longer in the titles that have established themselves as 1v1s.
The root cause is the sole nature of 1v1 PvP. You have nobody else to blame for the mistakes and normalfags find it hard to accept that perhaps they're not as good as they thought they are.
CoD/Quake/Battle Royale(s) is fast and is about just getting the highest score, you can play on your own and don't give a fuck, just pwn n00bs. MOBAS and other "team"-based games, well, you have your team to blame in case you lose.
This is exactly the same reason why fighting games are on a similar level of popularity and why they have to rely on very old established franchises with basically nothing new coming out too.
>Why not just play team games?
For the same reason why whatever attempts at making fighting games not 1v1 have failed. This is not what the people who care about this type of gameplay want. It's a great (if not the best) environment for competitive duels and it's just a pity that not enough people want to play this way as well.
Literally everything else is just extra and excuses. You don't need 400 APM and you don't need to have build orders and timings memorised, just like you don't need to flawlessly execute 60% juggles or know attack frames down to a pixel.
Team games in RTS are in most cases just splitting the responsibility and the queues for team games are usually longer in the titles that have established themselves as 1v1s.
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