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5/24/2025, 11:39:47 PM
Risky or not, you cannot allow these men to flee! You order your men to chase the routing foes, and without mercy, they do so, running down the fleeing men with their swords and lances, trampling them beneath their hooves. Whatever cohesion still remained in their unit is entirely lost as their men are either killed, run of into the depths of the maze of houses where your heavily armored knights cannot follow, or throw down their arms in surrender.
Before you think about turning arouund, however, you hear the distinctive stacatto of a fire volley, and the screaming of wounded horses. It doesn't take you time to see that what you had feared transpired; the horsemen, having to slow down as they passed, were caught by the enemy who had fully left the gatehouse and formed up. With the small distance, and the sheer difference in volume of firepower, it's no wonder that you could see a good portion of the first skirmishers dead.
The men who remain, however, seem to have remained in position, firing back with what little firepower they can muster as more and more horsemen flood into the city walls.
However, it's not enough; though these city militia are certainly no elite marksmen, they'll soon fire another volley, and your skirmishers may not survive by then. Your other units are slowly flooding onto the city; it will take some time still until they are able to move and fight. Even worse, by now the foe's pikemen have already reached their fellows - a direct attack at them would simply have the arquebusiers retreating and your horsemen charging into the long end of a wooden pike.
The situation is turning for the worse, but it is far from being lost; you must take action now and take the advantage before your liege's most valuable troops are slaughtered!
CHOOSE YOUR OPTION
>Wheel around the city and charge the enemy at their back while leaving your skirmishers to fend for themselves
>Turn around and charge the enemy's arquebusiers despite the risks
>Write-in
Before you think about turning arouund, however, you hear the distinctive stacatto of a fire volley, and the screaming of wounded horses. It doesn't take you time to see that what you had feared transpired; the horsemen, having to slow down as they passed, were caught by the enemy who had fully left the gatehouse and formed up. With the small distance, and the sheer difference in volume of firepower, it's no wonder that you could see a good portion of the first skirmishers dead.
The men who remain, however, seem to have remained in position, firing back with what little firepower they can muster as more and more horsemen flood into the city walls.
However, it's not enough; though these city militia are certainly no elite marksmen, they'll soon fire another volley, and your skirmishers may not survive by then. Your other units are slowly flooding onto the city; it will take some time still until they are able to move and fight. Even worse, by now the foe's pikemen have already reached their fellows - a direct attack at them would simply have the arquebusiers retreating and your horsemen charging into the long end of a wooden pike.
The situation is turning for the worse, but it is far from being lost; you must take action now and take the advantage before your liege's most valuable troops are slaughtered!
CHOOSE YOUR OPTION
>Wheel around the city and charge the enemy at their back while leaving your skirmishers to fend for themselves
>Turn around and charge the enemy's arquebusiers despite the risks
>Write-in
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