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6/18/2025, 8:00:46 PM
>>95895660
>Has this happened to anyone else? What used to be my favorite board game turned into a headache source.
we played via treachery.online and the dev added a chess clock option for people who were taking too long
we also found that disallowing backchannel alliance communication sped things up, since players no longer strategized for multiple minutes over every move
both changes forced everyone to play more intuitively rather than trying to calculate probabilities and the optimal move in every situation
it's a different dynamic compared to a physical table but the basic principle is the same
>Has this happened to anyone else? What used to be my favorite board game turned into a headache source.
we played via treachery.online and the dev added a chess clock option for people who were taking too long
we also found that disallowing backchannel alliance communication sped things up, since players no longer strategized for multiple minutes over every move
both changes forced everyone to play more intuitively rather than trying to calculate probabilities and the optimal move in every situation
it's a different dynamic compared to a physical table but the basic principle is the same
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