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Anonymous /vst/1954445#2075899
6/24/2025, 8:12:59 AM
>>2075767
You should read the manual, the first section is basically a giant "well, shit, this is awkward" because Crimea went down in the last 10% of development. It also lays out the scenario, which has Ukraine beelining NATO and EU membership a lot faster, which is how they get dragged in off the drop.

>>2075036
You can get surprisingly close if you're willing to put in the effort. There's a couple scenarios on the FGM depot that re-create specific actions from 2022-3. There's also a QB map of the Siverski-Donetsk crossing, with optional scenario including gentleman's rules for how to deploy the pontoon. Personally, I've been wanting to adapt the ambush at Skybyn to the Black Sea narrative, especially since the site is within visual range of the jump-off point for the Shield of Kiev campaign.

For the post-Zaporizha slog, probably the most interesting thing from a CM perspective is how much the drone dominance has fucked with force:space ratios; you can get some very big maps with very small units moving across them in UAZs and shit. If you need FPVs in the scenario, strike drones or aircraft strafing runs can make a reasonable approximation, and if you've only got one IFV to work with because any more than that is a fires magnet, it could at the least be an interesting tactical challenge to see how these very small groups work in this kind of environment. I think I said somewhere upthread that modern CM plays almost like a stealth game, and leaning into that could be fun.