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Anonymous /tg/95924632#95975165
6/29/2025, 4:32:49 AM
>>95974971
>>95975063
(cont.)
Caster and spell design in 2e is always a tricky thing to argue for, cause I definitely do get the numeric listing there. I don't agree with it, and would argue even if most spells were only one action most people wouldn't really have much better plans but to cast another spell if allowed; ontop of how most spells already come with 2 action effects built in already. But I definitely understand how it does lead to a lot of frustration, how little player expression casting in PF2e feels. And metamagics don't help, even if they explicitly add more power or support. Something like Thunderclap Spell or Gusting Spell or even Cast Down can feel like you are merely getting the spell to work "like it should". And with how generic it can be on casters despite it costing their class feats, you don't really feel like this was something the class could do with magic. It needs something like the Apparition or Cursebound tags which are explicitly tied to the core class mechanics to justify it being a class feat, but not every class can or SHOULD have this limitation thrusted upon them. I don't think the limitations behind the Hex or Composition tags are particularly well-liked.

Ultimately, a lot of this discussion is going to come down to subjective feelings on what casters SHOULD do in combat. I'm personally fine with the core design behind them --just costing a resource sink to amp up a power (I kinda don't like amps being psychic exclusive, though...)-- and really can only fault the more basic spellshapes for specific problems.

>>95975103
I still question the wisdom of dragging your foe towards you, compared to hanging back and sniping with normal Reach Spell. 8HP + Medium Armor is pretty handy, but I still prefer them spending the action to come towards me over giving them free positioning, even if it is towards the way of the fighter.