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Anonymous /tg/96000308#96039951
7/8/2025, 6:12:28 PM
>>96039900
Attack matrix, with THAC0 written down for quick reference.
Magic user starting with one spell slot per day, and number of spells known based on intelligence. One being "Read Magic", one being chosen by the player and the others being randomly selected. Player rolls for chance to know spell.
Weapon damage varies by weapon type.

The one thing I'm having trouble with implementing is weapon type vs AC. With my players, running it RAW would likely be sticky. So far, all weapon types have do to differentiate themselves is in utility (axes bashing doors etc.) or in the a unity to deal full damage to certain types of enemies that would otherwise be resistant (skeletons etc.)