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6/9/2025, 9:26:31 PM
>>95831831
First, yes, it's B/X. Secondly, I was considering increasing the thief's hit die to be equal to the cleric initially, which would almost promote him to being an additional second-line melee combatant class. That made me consider just how little niche protection the fighter has, rules as written. Hence the idea of the damage bonus, because that way the fighter has more niche protection without the inevitable slow down of play from multiple attack rolls.
As for not really understanding what I am messing with, I assure you that I do. The only real levers in the system to compensate for class power is the rate at which they advance or the level cap to which they can advance. Since I am looking at human classes, it seemed the only sensible option to consider rate of advancement rather than a level cap.
First, yes, it's B/X. Secondly, I was considering increasing the thief's hit die to be equal to the cleric initially, which would almost promote him to being an additional second-line melee combatant class. That made me consider just how little niche protection the fighter has, rules as written. Hence the idea of the damage bonus, because that way the fighter has more niche protection without the inevitable slow down of play from multiple attack rolls.
As for not really understanding what I am messing with, I assure you that I do. The only real levers in the system to compensate for class power is the rate at which they advance or the level cap to which they can advance. Since I am looking at human classes, it seemed the only sensible option to consider rate of advancement rather than a level cap.
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