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Anonymous /tg/95961016#95964901
6/27/2025, 7:42:19 PM
>>95961472
I am tempted to do so once in a while, but I hate GMing that way because it's not fun for Me.

Granted, this isn't fun for Me either, so I don't know what the perfect middle ground is.

>>95962204
Yeah, that's why I'm thinking to introduce some kind of "DO THIS OR DIE" type of issue.

>>95962216
Believe it or not, tried this. Not sure if it's working though - I've noticed some improvement in the last session I'll admit, but I don't know if the momentum will keep up.

>>95962871
>You didn't give them a sense of urgency
That's what I'm thinking as well, yeah.

>Every so often, that token gets advanced. Especially when they fuck off for a session. I got a timeline for the major event broken down into segments that match those numbered points and the world state will reflect those changes. I had the players ignore it once and the kingdom they were fucking about in got overrun by demons, razed to the ground, their characters killed and shoved into hell, and any future games featured a nuked spot where that area used to be and it's a source of demonic incursions that hasn't been closed off yet.
HOLY SHIT trying this lmao thank you Anon

>>95963156
>Why shouldn't they faff around?
Because we play Pathfinder, a system which isn't designed for this. If they wanted to piss around like this, we could be playing Tabletop Tavern Simulator or the MLP system, but we're not and I don't want to run those games.

>What do YOU fantasise about?
Badass heroes, knights, wizards, and soldiers of all kinds facing impossible odds and overcoming them for riches and glory. Standard fantasy fair.

>>95963541
Gonna try the doom thing, yeah. Although I've given hooks, a lot of you are right that I've failed to attach a sense of urgency to them.