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Anonymous /v/712644984#712646367
6/14/2025, 6:56:41 PM
>>712644984
It was magical, but I don't remember it like people misrepresent Zelda games constantly as
>OH MY GOD, SO HUGE, Open World,
>Sloooop
>slop-slop-slop!
I remember it for what everybody remembers it for: The story, the atmosphere, the melancholic tone of it, and the dungeons and items you get. I remember it for the locations in Hyrule and how they FEEL, not the fact that it's "omg, so open and free to explore, amazing 3D game holy shit".
People who goon to BotW saying it's the second coming of OoT don't understand that OoT was basically a hit with its biggest fans for the polar opposite reasons. But there was a mainstream attention on it at the time as "Omg, so huge, so big" that people keep misusing when making retrospectives on it.
I remember it as being a game where you go between areas and wonder what's gonna happen when you go to them, not about its landscapes. It was more about crossing Hyrule Field but it's full of the skeletons that come out at night, so I wanted to run to the castle before it happens because it creeped me out. Or that it took some courage to proceed when I found the Royal Family Tomb below Kakariko to find Sun's Song because the ReDeads triggered my zombie scare. Or walking in circles in the Water Temple because the 3-floors and water-level nonsense can get a little hard to memorize. Or the N64 stick becoming weaker on literally all controllers my friend had, so I couldn't get out of the vortexes with the poor stick strength.
And I remember climbing up to Ganondorf at the end and how truly monumental it feels, and how I get that same feeling every time I revisit it.

It doesn't quite have the same oomph it used to when I go back, but it's still full of that melancholic, contemplative feeling and those mature undertones I remember it for. It's one of the few good vidya narratives where you can tell a normal ass adult is telling a good moral tale to children.