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7/22/2025, 1:16:12 AM
>>716085129
very linear level progression and encounter design, you're just going from room to hallway to room fighting whatever's in your direct way or spawned behind you, spooky! there's a handful of good encounters, but nothing spectacular
weapons that feel sort of weak, the shotgun's firing sound is drowned out by the impact sounds of the pellets
hitscan zombies are the most dangerous enemies, they deal damage quickly and your screen spazzes out when you're hit
audio logs are lame, you're often left waiting for one to finish for a keycode, but there are some funny ones
however the sound and visual design for the environments is top notch, moody and detailed
overall the production quality is great aside from human animation
very linear level progression and encounter design, you're just going from room to hallway to room fighting whatever's in your direct way or spawned behind you, spooky! there's a handful of good encounters, but nothing spectacular
weapons that feel sort of weak, the shotgun's firing sound is drowned out by the impact sounds of the pellets
hitscan zombies are the most dangerous enemies, they deal damage quickly and your screen spazzes out when you're hit
audio logs are lame, you're often left waiting for one to finish for a keycode, but there are some funny ones
however the sound and visual design for the environments is top notch, moody and detailed
overall the production quality is great aside from human animation
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