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Anonymous /tg/96174372#96181819
7/26/2025, 7:38:24 AM
>>96181720
>Sorry, the rules say the DC remains the same
The DC is to climb the rope. Failing to climb the rope does nto mean you fall and die if you are secured to the rope by some means and thus physically cannot impact the ground. If you're tied to the rope by 5 feet of additional rope, and you fall an Athletics check badly enough to fall, you still will only fall 5 feet and thus take no damage.

Look, I broke the system and I didn't even need Silvery Barbs to do it. Rogues really are superior to Wizards, because Rogues actually think creatively and critically.

>Seems like you missed the point, and still have no solution for the rogue in that situation.
Delegation is an important skill for any Rogue to learn. It's Ocean's 11, not Ocean's 1.

>I don't know why you seem to think they did, anon.
Because you talked about them like they were an expendable resource? Unless you were referring to the gold, which is laughable. Gold is the least-valuable resource an adventurer can have.

>You don't get an automatic roll against silent image, and so it simply works by default
Yes, but what is actually working? Based on the spell description, it creates a believable image. Nothing about the spell says that it actually makes you stealthier.

>Well anon, nobody ever said you were good at math
Disguise kit (25 gp)
100 ft. of rope (silken, 20 gp)
Grappling hook (2 gp)
Hireling (2 gp/day). One hireling is sufficient for multiple disguises.
TOTAL: 49 gp, +2 gp/day

Um...no, I actually seem to be pretty good at it. That is, in fact, "about" 50 gp. Did you really think a Rogue didn't know how to count money, regardless of its value?

cont'd...