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7/23/2025, 2:34:35 PM
>>532367019
10 years and a couple of hundred million with this as their output is not something to be impressed by.
The game industry isn't short on money to throw at a project, but it is short on vision and talent. There's plenty of people who know how to code, but not enough people who know how to DESIGN. It's like if you spent 15 years and a a a hundred million dollars to drill for oil, basing your entire location for the rig in a spot that some autistic member of "the oil vs capcom community" just had a hunch would be a good spot for a vein, instead of an actual auteur who knows exactly where to knock and how to spot an oil vein.
Most new game development goes like this, unfortunately. They hire a bunch of people who know where to knock and lay off a bunch of people who don't. Investors do not play games so they don't have an eye for quality or what gamers want - what they invest in because they think is valuable turns out to be worthless garbage. All games look like crap in early development until they don't. Sometimes they stay crap up to and beyond release. It takes an experienced eye to be able to spot the difference between garbage and gold.
Publishers and investors can't tell the difference between garbage and gold. With modern development tools you can get money thrown at you and pretend to make progress for years and years and end up getting over-invested in, in a project that is in no way worth its value.
If GM comes out and ends up being crap, whatever. I didn't have their money or resources. But at least I made it on my terms.
10 years and a couple of hundred million with this as their output is not something to be impressed by.
The game industry isn't short on money to throw at a project, but it is short on vision and talent. There's plenty of people who know how to code, but not enough people who know how to DESIGN. It's like if you spent 15 years and a a a hundred million dollars to drill for oil, basing your entire location for the rig in a spot that some autistic member of "the oil vs capcom community" just had a hunch would be a good spot for a vein, instead of an actual auteur who knows exactly where to knock and how to spot an oil vein.
Most new game development goes like this, unfortunately. They hire a bunch of people who know where to knock and lay off a bunch of people who don't. Investors do not play games so they don't have an eye for quality or what gamers want - what they invest in because they think is valuable turns out to be worthless garbage. All games look like crap in early development until they don't. Sometimes they stay crap up to and beyond release. It takes an experienced eye to be able to spot the difference between garbage and gold.
Publishers and investors can't tell the difference between garbage and gold. With modern development tools you can get money thrown at you and pretend to make progress for years and years and end up getting over-invested in, in a project that is in no way worth its value.
If GM comes out and ends up being crap, whatever. I didn't have their money or resources. But at least I made it on my terms.
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