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6/29/2025, 5:50:50 PM
>>2080693
Transports still work fine, they where just streamlined to be high volume freight trains, I do agree tho that the past transport buildings where much easier to use
The two currency research was made in mind to prevent snowballing and it accomplishes that goal, I agree that the actual research costs needs to be fine tuned and paper should be usable to boost libaries further, but else the system on its own is fine
you have normal labs that convert clay into research to use to boost production and the libaries knowledge to boost society, and if you get stuck in one tree, the other can help out. Its a system that actualy now scales with your cities size, wealth and progress.
I hated it too when it was akwardly fist introduced in v.68 but playing it now on v.69 it does nothing but encurage you to expand and finetune your city while experiencing linear growth, the is no moment anymore where you can boost your reasearch to redicoulus degrees due libaries and education and just speedrun the techtree, making 60% of your workforce obsolete.
so the system itself is fine, its just about finetuning costs to give the player more choice what to develop instead of walling 70% of the civic tree off till endgame because boosting tech gain and production is not only optimal, its legitimatly cheaper than getting fancy tiles and providing wells with actual buckets to use
Transports still work fine, they where just streamlined to be high volume freight trains, I do agree tho that the past transport buildings where much easier to use
The two currency research was made in mind to prevent snowballing and it accomplishes that goal, I agree that the actual research costs needs to be fine tuned and paper should be usable to boost libaries further, but else the system on its own is fine
you have normal labs that convert clay into research to use to boost production and the libaries knowledge to boost society, and if you get stuck in one tree, the other can help out. Its a system that actualy now scales with your cities size, wealth and progress.
I hated it too when it was akwardly fist introduced in v.68 but playing it now on v.69 it does nothing but encurage you to expand and finetune your city while experiencing linear growth, the is no moment anymore where you can boost your reasearch to redicoulus degrees due libaries and education and just speedrun the techtree, making 60% of your workforce obsolete.
so the system itself is fine, its just about finetuning costs to give the player more choice what to develop instead of walling 70% of the civic tree off till endgame because boosting tech gain and production is not only optimal, its legitimatly cheaper than getting fancy tiles and providing wells with actual buckets to use
6/14/2025, 12:12:31 PM
>>712621424
All of them must become rice fields.
All of them must become rice fields.
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