Search Results
8/6/2025, 7:50:00 PM
>>6286170
Even with your armor, Zaan leads you across the hill like a trio of ghosts using the distant rumble of spells and stomps to mask your approach. You follow the hill as far as it’ll take you before it starts to level out, leaving you with two options: cross the flat, unforgiving No Man’s Land sprawling ahead of you…
Or slip into the enemy trenches.
With luck, Aizee’s distraction should have them occupied, but a trench is never not dangerous–the divots and scratches on your armor are evidence enough of that. Before you can really weigh your options, you and the lads are rocked free of your footing by a spell blowing a tree into splinters just a few paces away!
“Think they’ve spotted us!?” Sputters Modd as you both slide into the nearest hole you can find!
“If they did, they wouldn’t have missed…” Zaan hisses through his mask. “Stay close, brothers.”
Ash and dust clings to your mask filter as you delve into the trenches–your breath shallow as you listen close for the sound of marching Constructs. Giant footfalls rock the ground in the distance. Spells soar across the ash-choked skies above.
But here? Quiet as the grave. You tread lightly anyways… as best you can given what you’re carrying. Constructs are loud when they move, sure, but Constructs don’t need to move from their post to stretch their legs. Constructs don’t need to breathe, eat, or sleep.
Constructs can wait as long as it takes.
>Roll me 1d100-3 (+4 Distraction, +3 Coalition Training, -3 Enemy Trenches, -4 Magical Senses, -2 Heavy Armor, -1 Not As Many Constructs) for the final push! Best of 3!
Even with your armor, Zaan leads you across the hill like a trio of ghosts using the distant rumble of spells and stomps to mask your approach. You follow the hill as far as it’ll take you before it starts to level out, leaving you with two options: cross the flat, unforgiving No Man’s Land sprawling ahead of you…
Or slip into the enemy trenches.
With luck, Aizee’s distraction should have them occupied, but a trench is never not dangerous–the divots and scratches on your armor are evidence enough of that. Before you can really weigh your options, you and the lads are rocked free of your footing by a spell blowing a tree into splinters just a few paces away!
“Think they’ve spotted us!?” Sputters Modd as you both slide into the nearest hole you can find!
“If they did, they wouldn’t have missed…” Zaan hisses through his mask. “Stay close, brothers.”
Ash and dust clings to your mask filter as you delve into the trenches–your breath shallow as you listen close for the sound of marching Constructs. Giant footfalls rock the ground in the distance. Spells soar across the ash-choked skies above.
But here? Quiet as the grave. You tread lightly anyways… as best you can given what you’re carrying. Constructs are loud when they move, sure, but Constructs don’t need to move from their post to stretch their legs. Constructs don’t need to breathe, eat, or sleep.
Constructs can wait as long as it takes.
>Roll me 1d100-3 (+4 Distraction, +3 Coalition Training, -3 Enemy Trenches, -4 Magical Senses, -2 Heavy Armor, -1 Not As Many Constructs) for the final push! Best of 3!
Page 1