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Anonymous /tg/95992043#96017963
7/5/2025, 12:48:58 PM
>>96017728
Nta, but for the purposes you described, you are unironically better off making an actual map, preferably one that's in electronic format for eaiser book-keeping, using QGIS or GRASS, rather than trying to cram this shit into a grid, and a hex-grid at that. Hell, even if you make an analogue map or non-interactive one, hexgrid just adds two extra steps of work that doesn't do anything useful, just adds the hexgrid itself.
And for your specific problem of zoning in and out, hexes are easily the worst solution, because, well, they are hexes. You want 3-axis co-ords for that, which, depending on the projection of sphere (or even playing on a flat world) allow for far more usable and
>inb4 hexes are faster and easier to eye-ball
That's the same logical fallacy that is the "natural" argument Americans always make for their imperial system. It actually sin't, you, specifically you, are merely used to it. But there are better, faster and also easier to use and master ways of handling this stuff, both for autism-tier details and general handwave. Hexes exist as a stop-gap measure for a diagonal shortcut in wargames when using a square grid, which is absolutely redundant for map-crawling.

tl;dr you are using wrong tools to solve your genuine problems, but are also invested in defending said tools, since you (probably) don't know about better solutions