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7/22/2025, 3:39:23 PM
>>96151287
Unless you're doing some weird syncretic thing like mesoamerican polytheist ""Christianity"", the core tenets, scriptures and philosophy of Christianity falls well within the scope of a single Theology specialty. The skill says to specialize by religion, not by denomination. And given there are dozens of other religions on Earth, you can't argue that Christianity is simply too all-encompassing.
But if I had to specialize against the rules as written, I would choose the correct denomination, Lutheranism.
>>96152690
>Leech 3 [31] (Only Heals FP (Special Reserve), -30%; Accelerated Healing, +25%)
This allows you to charge up to 3 points in your Energy Reserve per attack, with 1 point per damage dealt. You'll probably also want to attach Follow-Up to it like the other anon suggests so that it triggers off of the weapon's attacks. Since Leech normally requires prolonged contact, but with 3 levels and Accelerated Healing can heal up to 3 FP per second, and an attack is 1 second, I wagered that the upside of not needing to grapple and get hold of the enemy is offset by the fact that there's no free, continual draining - you have to keep attacking to keep getting more Energy.
Combine this with an Innate Attack like, say
>Crushing Attack 5 [15] (Double Knockback, +20%; Costs 12 FP (Energy Reserve), -60%)
Letting you deal 5d cr damage with suitably enhanced knockback to really blast one enemy. At 12 FP, you'd need 4 fully-successful leeching attacks to get it, but that seems appropriate. Again, you'll probably want this one to be a Follow-Up to a normal weapon attack, specifically an alternative Follow-Up to the Leeching.
Unless you're doing some weird syncretic thing like mesoamerican polytheist ""Christianity"", the core tenets, scriptures and philosophy of Christianity falls well within the scope of a single Theology specialty. The skill says to specialize by religion, not by denomination. And given there are dozens of other religions on Earth, you can't argue that Christianity is simply too all-encompassing.
But if I had to specialize against the rules as written, I would choose the correct denomination, Lutheranism.
>>96152690
>Leech 3 [31] (Only Heals FP (Special Reserve), -30%; Accelerated Healing, +25%)
This allows you to charge up to 3 points in your Energy Reserve per attack, with 1 point per damage dealt. You'll probably also want to attach Follow-Up to it like the other anon suggests so that it triggers off of the weapon's attacks. Since Leech normally requires prolonged contact, but with 3 levels and Accelerated Healing can heal up to 3 FP per second, and an attack is 1 second, I wagered that the upside of not needing to grapple and get hold of the enemy is offset by the fact that there's no free, continual draining - you have to keep attacking to keep getting more Energy.
Combine this with an Innate Attack like, say
>Crushing Attack 5 [15] (Double Knockback, +20%; Costs 12 FP (Energy Reserve), -60%)
Letting you deal 5d cr damage with suitably enhanced knockback to really blast one enemy. At 12 FP, you'd need 4 fully-successful leeching attacks to get it, but that seems appropriate. Again, you'll probably want this one to be a Follow-Up to a normal weapon attack, specifically an alternative Follow-Up to the Leeching.
6/11/2025, 12:12:01 AM
>>95841108
So you want to be good at a broad class of skills, but you can't use Wildcards and you don't want to use the other means the game gives you to do it? That's like saying you wanna be able to Fly but without using the Flight Advantage or any kind of jumping or magic.
Well, the good news is, if you get Broadsword, Polearm and Axe/Mace to effective SLs of 24 each, you can use any melee weapon at a default SL of 20, other than exotic ones like Whips and Tonfas.
So you want to be good at a broad class of skills, but you can't use Wildcards and you don't want to use the other means the game gives you to do it? That's like saying you wanna be able to Fly but without using the Flight Advantage or any kind of jumping or magic.
Well, the good news is, if you get Broadsword, Polearm and Axe/Mace to effective SLs of 24 each, you can use any melee weapon at a default SL of 20, other than exotic ones like Whips and Tonfas.
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