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5/20/2025, 12:53:20 AM
>>1012356
export your Daz figure to Blender, paint weights there, then re-import back to Daz using .fbx or .obj (or use a bridge).
>>1012360
Some shirts will have pant/waist expansion morphs, if not there is the geometry editor in daz. For best results, get used to exporting to your tool of choice and creating custom morphs.
export your Daz figure to Blender, paint weights there, then re-import back to Daz using .fbx or .obj (or use a bridge).
>>1012360
Some shirts will have pant/waist expansion morphs, if not there is the geometry editor in daz. For best results, get used to exporting to your tool of choice and creating custom morphs.
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