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6/27/2025, 5:37:44 AM
>>713761870
games have been hit with the triple whammy:
1) TAA/DLSS - makes everything blurry and noisy, particularly when in motion
2) Filmic tonemapping - washes out all the colors (see pic related)
3) Volumetric fog - adds depth but covers everything in a wash of grey
4) bonus award for raytracing techniques which are still so expensive they have to be used with low sample counts, which creates banding/noise that has to be blurred to cover it up, making TAA or similar a requirement
games have been hit with the triple whammy:
1) TAA/DLSS - makes everything blurry and noisy, particularly when in motion
2) Filmic tonemapping - washes out all the colors (see pic related)
3) Volumetric fog - adds depth but covers everything in a wash of grey
4) bonus award for raytracing techniques which are still so expensive they have to be used with low sample counts, which creates banding/noise that has to be blurred to cover it up, making TAA or similar a requirement
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