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Anonymous /tg/95931963#95979879
6/29/2025, 11:05:11 PM
>>95979768
>>95979456
I can illustrate this with a combat I ran in my GURPS game a couple weeks ago. I think it works particularly well because it shows off 3 different ways of employing HT with NPCs, in the same fight. Turn-of-the-century (early TL6) occult monster hunter game, PCs were about 180 pts for context. The party got into a shootout with a band of ruffians in the Cantabrian highlands.

>Most of the ruffians were Mooks (12- primary combat skill, 10- secondary, average HP/stats, no techniques or anything). When they reached 0 HP or lower, they got one (1) HT test. If they failed, they were out of the fight. If they succeeded, they were out of the fight next round. Whether that meant dying, falling unconscious, surrendering or fleeing, the end result was the same. Eventually they all went down after a good 6-7 rounds of combat, leaving only...

>The leader of the ruffians, an infamous international criminal. He had good stats, above-average skills, and most importantly here, 13 HT. Unlike the Mooks, who went down when they went to 0, I played it out for him and rolled HT every turn, because he was a named character and might actually be relevant after the fight was over. As it happened, he passed enough tests that he stayed conscious long enough to drag himself to his horse and gallop off, so they may see him again. They could have shot him to finish the job, but they were busy with...

>the dragon that erupted from the mountainside. This was the real boss of the fight. High stats, great combat skills, a variety of powers and techniques at its disposal. High HT as well, BUT it had Insubstantiality (Reversion). Thus, while it continued fighting even well into negative HP and easily passed its HT checks, as soon as it reached that -HP threshold, it automatically dematerialized.