Search Results

Found 1 results for "de4038f21a67ec10189aaa09742ced67" across all boards searching md5.

Anonymous /tg/95839907#95845036
6/11/2025, 11:27:02 AM
I'm working on an HtV campaign and I've stumbled on an idea I quite like. Games like Until Dawn and the Quarry have these end-of-chapter scenes where a supernatural figure interviews the player (it's revealed they're interviewing a character in the game eventually) and asks them questions about what happened so far, and their hopes for the future. It gives the player some vague warnings etc but serves as a shell story to frame the actual events of the game.

I'd like to do this with a Slasher campaign. The PCs will individually be interrogated throughout the course of the campaign by someone who's more than they seem. They're an ally with a motivation of their own, but they have a vested interest in the PCs success. My current plan is to use a Demon (of the Descent variety). It wants to live in a quiet and safe town and avoid undue attention, but there's the Slasher-uptick and it wants to help the PCs deal with it. Does that work, or would it be better to have them be some Witch or something with a similar motivation? There's only one Vampire in town and they're a Neglatu hiding out from a pack of Amaranthine Cats who've carved a bloody path through the nightlife. I also debated using a Slasher themselves (there's a Genius at the centre of it all) but I worry that that might be too immediately obvious to the players.