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7/15/2025, 8:52:29 PM
beside all the coomer stuff, here's what I'd want
>all bullets are projectiles without exception, rather than hitscans
>bullet drop mechanics
>3D, real PiP scopes (can toggle it off for lower end PCs)
>an engine that's not fucking unreal engine 5
>an actual artstyle that makes the game distinct, not cel shaded shit nor realism
>the amount of gear you carry actually impacts your speed, also leaning, prone, crouching, etc
>actually working ammo types and armor, meaning armor penetration ammo doesn't do that much more damage to fleshy enemies than standard ammo but destroys armored enemies, in return standard ammo doesn't do much damage to heavy armored enemies, etc etc etc
>supersonic bullet cracks, the "pop, pop" sounds of bullets landing, the high pitched sounds of bullets whizzing next to your ear, basically use insurgency sandstorm for sound design inspiration entirely
can't think of anything else right now, but that's I can probably come up with more later
>all bullets are projectiles without exception, rather than hitscans
>bullet drop mechanics
>3D, real PiP scopes (can toggle it off for lower end PCs)
>an engine that's not fucking unreal engine 5
>an actual artstyle that makes the game distinct, not cel shaded shit nor realism
>the amount of gear you carry actually impacts your speed, also leaning, prone, crouching, etc
>actually working ammo types and armor, meaning armor penetration ammo doesn't do that much more damage to fleshy enemies than standard ammo but destroys armored enemies, in return standard ammo doesn't do much damage to heavy armored enemies, etc etc etc
>supersonic bullet cracks, the "pop, pop" sounds of bullets landing, the high pitched sounds of bullets whizzing next to your ear, basically use insurgency sandstorm for sound design inspiration entirely
can't think of anything else right now, but that's I can probably come up with more later
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