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Anonymous /g/105863162#105896302
7/14/2025, 12:44:29 AM
>>105895914
>>d3d11 rendering on windows = safe
>>vulkan decoding on windows = unsafe!
I told you the reason in >>105895212. Sampling directly from 1088 texture can cause some small differences, because we are not sampling 1:1 pixels. This is nothing critical, as the difference is not perceptible, it is a few pixels being rounded differently. You will get more differences anyway after whole pipeline. Also note there is no difference between gpu-api. `--gpu-api=vulkan --hwdec=vulkan` is exactly the same as `--gpu-api=vulkan --hwdec=d3d11va --d3d11va-zero-copy=yes`. We don't have zero copy option for vulkan, it's always zero copy.

Note it's not a problem on decoding that does not need cropping.