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Anonymous /tg/95955556#95981523
6/30/2025, 4:19:04 AM
>>95981338
>Are you downtiming month or years long spans of time?
There's a lot of stuff that is multiple weeks, spell research for one. Enchanting items or scribing scrolls takes "weeks to months" for a M-U. Building a stronghold takes a bit. Certain classes (druids, assassins, monks) have to find specific NPCs in order to keep advancing and then fight off NPCs seeking to try to fight them. Long-span overland/sea travel. Recovering (or waiting for recovery of NPCs) from poisons/diseases, or just lots of people with HP damage. The need to find a healer for things like curses, dealing with Geas (on a PC or NPC)...
Heck Raise Dead or Resurrection costs more days on the part of the raised person or the cleric, respectively. A lot of stuff takes time.

Using the (digitized/update) 1981 map - Travelling from Karameikos to the Isle of Dread, exploring it, and then heading back, and then roaming up towards Glantri - which is effectively entirely hostile territory - and then back to Karameikos, or of to somewhere else... this can take a long loooong time, if you consider side-tracks along the journeys. Note the 24 mile hex scale.

Similarly, travelling from the Dutchy of Tenh up to Blackmoor to root around in the ruins would take a long ass time. Or going to any of the other "exotic" regions on Oerth. This is made worse by either the need for enough supplies to go long times without stopping or "island hopping" from village to village and hoping they have enough food and other supplies and enough need for gold.