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7/22/2025, 4:29:40 PM
>>11886484
>If the gameplay loop is designed around resource management and it's an action/adventure game in a horror setting then that makes it a survival horror.
And what kind of resource management is when you can't run out stuff because all those item pinatas keep running at you? It makes the game much more action focused since you do not have to scavenge that much around the map. Its a false sense of resource management not an actual one.
>the melee system is there for the same reason it's there in Silent Hill or Alone in the Dark
Not sure what you're getting at with this I'm not saying having melee makes it action horror since it's just a way to trade HP for dead enemies. HP is a resource.
>Dynamic difficulty prioritizes certain types of ammo before others.
It still won't let you run out of ammo, yes magnum rounds are rare and all but it's still essentially infinite resources.
>RE6
Never mentioned it and never played it but you convinced me to play it so thank you my friend.
For me Survival Horror is:
-Horror theme action adventure
-Goal is mostly to survive, combat is mostly avoidable in some way
-Resources are acquired mostly through exploration rarely from enemies
-Resources are scarce (Heavily depends on player skill)
For me Action Horror is:
-Horror theme action adventure
-Goal is mostly to kill, combat is rarely avoidable
-Resources are acquired mostly through killing
-Resources are infinite (May not be obvious tho)
I'm curious how would you define action horror.
>If the gameplay loop is designed around resource management and it's an action/adventure game in a horror setting then that makes it a survival horror.
And what kind of resource management is when you can't run out stuff because all those item pinatas keep running at you? It makes the game much more action focused since you do not have to scavenge that much around the map. Its a false sense of resource management not an actual one.
>the melee system is there for the same reason it's there in Silent Hill or Alone in the Dark
Not sure what you're getting at with this I'm not saying having melee makes it action horror since it's just a way to trade HP for dead enemies. HP is a resource.
>Dynamic difficulty prioritizes certain types of ammo before others.
It still won't let you run out of ammo, yes magnum rounds are rare and all but it's still essentially infinite resources.
>RE6
Never mentioned it and never played it but you convinced me to play it so thank you my friend.
For me Survival Horror is:
-Horror theme action adventure
-Goal is mostly to survive, combat is mostly avoidable in some way
-Resources are acquired mostly through exploration rarely from enemies
-Resources are scarce (Heavily depends on player skill)
For me Action Horror is:
-Horror theme action adventure
-Goal is mostly to kill, combat is rarely avoidable
-Resources are acquired mostly through killing
-Resources are infinite (May not be obvious tho)
I'm curious how would you define action horror.
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