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6/29/2025, 3:03:36 PM
>>105743063
>>105743097
Nevermind this code is a bit more complicated than I thought, I completely forgot about this part which is why the "rejected" .jpegs looked 'corrupted' - the base textures obviously aren't provided so the textures have to be lifted from the model preview piece-by-piece, then 'un-warped' before it's put together with a bunch of un-warped pieces to reconstruct the original texture file, this is what "saved texture to blob" means. The anon saying this was PhD level shit is probably correct.
Even if you could get the rejected .jpeg files, you would probably have to manually re-arrange them and put them back together like a jigsaw puzzle.
Regardless my initial hacky solution could still work if someone who knew enough javascript bothered to implement it. There just needs to be an alternate function for doing the whole un-warping then putting the pieces together that doesn't require RGBA values, only RGB.
It's kinda dumb that the artist created a model that uses two different file formats for textures, it's also kinda dumb that the coder for this script made it only capable of working on image texture formats that have transparency, but neither of them probably expected their work to be used in this way.
>>105743097
Nevermind this code is a bit more complicated than I thought, I completely forgot about this part which is why the "rejected" .jpegs looked 'corrupted' - the base textures obviously aren't provided so the textures have to be lifted from the model preview piece-by-piece, then 'un-warped' before it's put together with a bunch of un-warped pieces to reconstruct the original texture file, this is what "saved texture to blob" means. The anon saying this was PhD level shit is probably correct.
Even if you could get the rejected .jpeg files, you would probably have to manually re-arrange them and put them back together like a jigsaw puzzle.
Regardless my initial hacky solution could still work if someone who knew enough javascript bothered to implement it. There just needs to be an alternate function for doing the whole un-warping then putting the pieces together that doesn't require RGBA values, only RGB.
It's kinda dumb that the artist created a model that uses two different file formats for textures, it's also kinda dumb that the coder for this script made it only capable of working on image texture formats that have transparency, but neither of them probably expected their work to be used in this way.
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