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6/23/2025, 3:37:10 AM
Can someone give me some guidance on this deck? I've roughly copied it from some portalcraft lists I've seen elsewhere I don't understand what I'm doing wrong to lose as much as I am.
I'm able to execute Ralmia, Doomwright, and Alouette effects on curve when they're in my hand, and I consistently get to the gundam for turn 9/10; but I'm not winning the games where that happens as often as I would expect.
Additionally, Doomwright for 2 different gundam pieces usually just feels pretty ineffectual and I don't know if going for perceived walue is my issue. Usually I'm doing it for gamma and beta, but I'm starting to suspect a gamma and something like a striker or fortifying is probably better than jamming a gundam piece for the higher pp cost.
It feels like I'm doing what the deck wants, but it just doesn't seem to be converting to wins. By late game my opponents usually seem to be higher on resources and have an answer to the gundam or its pieces.
I'm able to execute Ralmia, Doomwright, and Alouette effects on curve when they're in my hand, and I consistently get to the gundam for turn 9/10; but I'm not winning the games where that happens as often as I would expect.
Additionally, Doomwright for 2 different gundam pieces usually just feels pretty ineffectual and I don't know if going for perceived walue is my issue. Usually I'm doing it for gamma and beta, but I'm starting to suspect a gamma and something like a striker or fortifying is probably better than jamming a gundam piece for the higher pp cost.
It feels like I'm doing what the deck wants, but it just doesn't seem to be converting to wins. By late game my opponents usually seem to be higher on resources and have an answer to the gundam or its pieces.
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