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ID: zCIgF9rt/qst/6218279#6218719
3/27/2025, 8:00:55 AM
>Something is biting!
>...
>...
>...
>Gotcha!
>It's an Anchovy! Could go nicely on some pizza.
>Size Multiplier: 1%...
>Base Price: $1
Your first catch is, unfortunately, a dud. At first, you expected to get something bigger, but it turned out your rod was caught on some seaweed. Then you felt a weak bite, and yanked a tiny anchovy right out of the water. The tiniest possible size, with the smallest amount of force possible. Future duds will be anchovies too.
But Erman Fish is not one to frown! Once the day is over, you pack up your supplies and head to the shop. There, you sell your Anchovy and spend $15 on a Reinforced Rod and an Ice Bucket, so you can fish better the next day.
You get word that if you pull up the right fish today, you can sell it for double.
Catalog:
Powerups only apply the next day
>Chum Bucket: Eliminates the risk of duds (Min roll)- $10
>Crab Pot (T1): Allows you to start crabbing. A fourth die will be added to determine whether a crab is caught. Each area has a different crab.- $10
>Twin Hook (T2): Chance to catch double fish- $5
>Hyper Rod (T3): Flat +1 bonus to reel dice- $15
To fish:
>Roll 3 d10s (one per anon)
>1st dice is Fish variety
>2nd dice+1 is Reel Strength (Beat a minimum per fish to capture)
>3rd dice is Size
Explanation on Anchovies:
Rolling a 1 on any of the dice turns it into a dud, causing Anchovies to replace the current fish. Anchovies can still become slightly valuable if size is high, but it wasn't the case here. They also show up on both 1 and 2 on the Fish Variety roll.
Explanation on Ice Bucket:
Instead of immediately being sold, subsequent fish will be put in the bucket. When voting for powerups, you can vote to sell the fish immediately instead of waiting, if you want cash ASAP.
>...
>...
>...
>Gotcha!
>It's an Anchovy! Could go nicely on some pizza.
>Size Multiplier: 1%...
>Base Price: $1
Your first catch is, unfortunately, a dud. At first, you expected to get something bigger, but it turned out your rod was caught on some seaweed. Then you felt a weak bite, and yanked a tiny anchovy right out of the water. The tiniest possible size, with the smallest amount of force possible. Future duds will be anchovies too.
But Erman Fish is not one to frown! Once the day is over, you pack up your supplies and head to the shop. There, you sell your Anchovy and spend $15 on a Reinforced Rod and an Ice Bucket, so you can fish better the next day.
You get word that if you pull up the right fish today, you can sell it for double.
Catalog:
Powerups only apply the next day
>Chum Bucket: Eliminates the risk of duds (Min roll)- $10
>Crab Pot (T1): Allows you to start crabbing. A fourth die will be added to determine whether a crab is caught. Each area has a different crab.- $10
>Twin Hook (T2): Chance to catch double fish- $5
>Hyper Rod (T3): Flat +1 bonus to reel dice- $15
To fish:
>Roll 3 d10s (one per anon)
>1st dice is Fish variety
>2nd dice+1 is Reel Strength (Beat a minimum per fish to capture)
>3rd dice is Size
Explanation on Anchovies:
Rolling a 1 on any of the dice turns it into a dud, causing Anchovies to replace the current fish. Anchovies can still become slightly valuable if size is high, but it wasn't the case here. They also show up on both 1 and 2 on the Fish Variety roll.
Explanation on Ice Bucket:
Instead of immediately being sold, subsequent fish will be put in the bucket. When voting for powerups, you can vote to sell the fish immediately instead of waiting, if you want cash ASAP.
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