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7/7/2025, 9:56:07 PM
>>96033286
The number of zombies, even if they aren't all there at once, made the game move fast, as the players couldn't linger anywhere, even if it were zombie free, because the first bad roll would start combat again, and it could be their roll, or my narration roll.
The zombies could not climb ladders or do complicated things, so there was a built in safety system for the players. If they could climb onto a roof, or up a tree, they could fight from high ground, and if they could get into a car, or through a door, they could be reasonably safe from attack for at least a few turns.
One of the last games we completed had a guy bringing back a bunch of loot to sell, glass jars and paper, enough that he needed to move them in multiple shopping carts to get everything in one go. While he was staging all of this, the house he was in got surrounded and beseiged by a gang of teenagers. They were intelligent enough to use weapons and doors and to climb up to a second story window, and at one point, after one of the gang got zombified, they used him as an attack dog. That game allowed the player to kill by stealth, hide upstairs, barricade the path of his enemies, and pit 2 groups against eachother to thin their numbers. It was a good scene.
In the end, I let the players do what they liked, and so he recruited the last surviving gang member to his own side, and agreed to split the loot with him after they returned to sell it.
The offer to split the loot gave a buff to the persuasion roll, but the gang member still had to pass a few honesty checks to keep him from trying to stab the player in the back.
How horrifying it all was, i can't say, but it was how i wanted it, at least it was as i wanted the people to be able to play it. Sadly there is never enough time for everything to be played.
Vidrel was one I wanted to use but never had the opportunity. Webms of mobs of 3rdies were the best thematic accompanyment i ever found to the general theme of a swarming horde.
The number of zombies, even if they aren't all there at once, made the game move fast, as the players couldn't linger anywhere, even if it were zombie free, because the first bad roll would start combat again, and it could be their roll, or my narration roll.
The zombies could not climb ladders or do complicated things, so there was a built in safety system for the players. If they could climb onto a roof, or up a tree, they could fight from high ground, and if they could get into a car, or through a door, they could be reasonably safe from attack for at least a few turns.
One of the last games we completed had a guy bringing back a bunch of loot to sell, glass jars and paper, enough that he needed to move them in multiple shopping carts to get everything in one go. While he was staging all of this, the house he was in got surrounded and beseiged by a gang of teenagers. They were intelligent enough to use weapons and doors and to climb up to a second story window, and at one point, after one of the gang got zombified, they used him as an attack dog. That game allowed the player to kill by stealth, hide upstairs, barricade the path of his enemies, and pit 2 groups against eachother to thin their numbers. It was a good scene.
In the end, I let the players do what they liked, and so he recruited the last surviving gang member to his own side, and agreed to split the loot with him after they returned to sell it.
The offer to split the loot gave a buff to the persuasion roll, but the gang member still had to pass a few honesty checks to keep him from trying to stab the player in the back.
How horrifying it all was, i can't say, but it was how i wanted it, at least it was as i wanted the people to be able to play it. Sadly there is never enough time for everything to be played.
Vidrel was one I wanted to use but never had the opportunity. Webms of mobs of 3rdies were the best thematic accompanyment i ever found to the general theme of a swarming horde.
6/17/2025, 1:00:48 AM
>>507649539
why is south africa "ZA"?
also sure why not
they just need to solve their niggerzombie hordes issue with a giant death moat carved around their borders before they get started
why is south africa "ZA"?
also sure why not
they just need to solve their niggerzombie hordes issue with a giant death moat carved around their borders before they get started
6/14/2025, 5:27:31 PM
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