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9/1/2024, 4:28:39 AM
>>993862
>Doesn't Arcsys use mesh for outlines? I guess they set the depth through shaders. IIRC they use mesh outlines so that they have some kind of control on certain scenes but I don't know if its by shader or blend shapes.
It's exactly that. Vertex alpha controls the size of the outline, blue vertex channel controls the depth. Refer to pic related.
>Speaking of outlines, any good resources on
implementing proper shader based outlines? I always end up finding shitty ones that cuts off from sharp edges
Is this for blender? Unreal? Unity? The Aerthas blender and Unity shaders already come with outline solutions built-in (geo nodes in the case of the blender shader, which is great).
>Doesn't Arcsys use mesh for outlines? I guess they set the depth through shaders. IIRC they use mesh outlines so that they have some kind of control on certain scenes but I don't know if its by shader or blend shapes.
It's exactly that. Vertex alpha controls the size of the outline, blue vertex channel controls the depth. Refer to pic related.
>Speaking of outlines, any good resources on
implementing proper shader based outlines? I always end up finding shitty ones that cuts off from sharp edges
Is this for blender? Unreal? Unity? The Aerthas blender and Unity shaders already come with outline solutions built-in (geo nodes in the case of the blender shader, which is great).
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