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2/22/2025, 9:58:08 AM
>>1007932
i dont know blender that well, i can barely put two cubes together, but AFIK blender will only let you apply one texture per material. i know it has a textures tab, but thats apparently a legacy thing that does just about nothing.
if im right that you only get one texture per material then you NEED multiple materials to have your textures tile correctly, which ought to save a shitload of memory and vram even if you need a few more data points and texture files to do it.
sure for a potted plant you dont need your textures to tile, so just unwrap that bitch and do it all on one material, but for a full level? i dont see how it can be done practically.
like, take a look at this. the noise texture on the concrete walls is scaled down 1100 times. the way you're going you'll max out the memory on most graphics cards with just the bump map
i dont know blender that well, i can barely put two cubes together, but AFIK blender will only let you apply one texture per material. i know it has a textures tab, but thats apparently a legacy thing that does just about nothing.
if im right that you only get one texture per material then you NEED multiple materials to have your textures tile correctly, which ought to save a shitload of memory and vram even if you need a few more data points and texture files to do it.
sure for a potted plant you dont need your textures to tile, so just unwrap that bitch and do it all on one material, but for a full level? i dont see how it can be done practically.
like, take a look at this. the noise texture on the concrete walls is scaled down 1100 times. the way you're going you'll max out the memory on most graphics cards with just the bump map
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