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Anonymous /vr/11833731#11838456
7/1/2025, 10:43:42 PM
>>11837784
I've gotten further along, having trudged through the third or fourth hour-long Crypt map, and I'm now in the tarydium processing plant, which from what I can tell, changed extremely little when it was brought back for RtNP. There is one very interesting little thing, however: turrets!

A turret enemy was in an early beta but it had a very basic model with a placeholder texture and default pawn behavior. These ones use the turret model that UT used during its development until the chunkier ones replaced them. They slide down from an invisible base and track the player while playing computer noises, but don't actually fire anything. Odd how they were dropped, you'd think implementing something like this would be effortless.