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6/22/2025, 12:24:33 AM
Working on a deferred renderer in my DirectX framework. Other than HLSL, it's ~200 lines of C++ code to get to this point, including win32 calls and I/O handling. Goal of my framework is to make it a lot easier to make 3D applications with DirectX/C++, but without providing a full engine. Mostly a *graphics* framework but it also provides some basic game stuff like input action binding (not just key binding) and camera controls
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