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Found 1 results for "ec8ad94f236e325b6134c24aea7acbe0" across all boards searching md5.

Anonymous /g/105905502#105906929
7/14/2025, 10:41:15 PM
>>105906766
what is the actual use case here? i mean that seriously. /g/ loves to flip its shit over OMG LONG LIST AIEEEE but what is this long list of? it looks like story flags, and in a lot of older games story progression is basically handled as a series of flags and it's expressable as a bitmasked integer

even in modern games flags on objects often work like that, e.g.
https://developer.valvesoftware.com/wiki/Flag
so like 2 is physgun can grab, 4 is outputs on player +USE(hitting E at it), so putting 6 in that field means physgun can grab it AND if you hit E at it it generates an output

that said there could be easier/cleaner ways to do it purely from an organizational perspective. for example, the old Exile games handle "Stuff Done Flags" (the actual technical term Jeff Vogel used) as 2d arrays. X is generally some high level concept, and Y is where you are in that quest chain/concern/etc. and the docs for Blades of Exile recommended explicitly separating them that way, reserving a couple numbers for main story progression "just in case" and not being afraid to use a new line of flags for one-off events since if you rewrite a minor thing into a major plot point now your flags gonna become all spaghetti