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Anonymous /vg/528116835#528376893
6/22/2025, 10:27:07 AM
Here's some random numbers someone might appreciate.

On a server with 4x consumable/etc drop and 7x equip drop, here's the average payout of monsters if you overcharge everything. 10z drops, cards and some really garbage/low influence drops are not included in this list (singing flower/plant, etc.) Gives you a general idea of their payouts on low rates.

Parenthesis are items of note that are not included in the provided total.

Mavka - 9672z
Pasana - 2813z (High value card)
Hill Wind - 1458z
Desert Wolf - 2240z (Mink coat/card)
Succubus, NOT selling Mastela/Blue Pot - 4993z
Succubus, selling Mastela, Blue Pot and Diamond Ring - 9285
Incubus (Selling Mastela) - 12602
Enchanted Peach Tree, NPCing RJ - 1984z (Dead branch not included)
Sleeper, selling GN directly - 2619
Sleeper, breaking GN in Umbala - 5719

The Umbala NPC code is:
while(1) {
if (.@sha_man == .@input) {
break;
}
.@shaman_max += rand(6,10);
++.@sha_man;
}
if (countitem(.@divide) < .@input) {
close;
}


So it doesn't seem to actually give priority to any value, it's just 6-10 randomly.

Servers with an EQ rate under 7x will lose value on Desert Wolf, Succubus/Incubus, Pasana, and a very slight amount of Sleepers (from the Damacus.) Servers with higher ETC drop rates benefit Mavkas more than the others, followed by Succubus, and do not benefit HW at all.