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8/5/2025, 2:08:34 PM
Worked more on the flame vomit guy. Realized RTS players are obsessed with attack/animation canceling and there are always complaints if a unit is noticably locked into anything. But the lava pool growing from the vomit was a fixed "explosion sprite" with a fixed growing animation, so what to do if the action is canceled in the middle? (Could also just be the unit dying.) Spent a while debating making explosion sprites into proper entities in the game’s notECS, so they could be addressed and removed on demand, but then there is still not a good animation for that etc. So eventually convinced myself instead that the lava pool sprite was too noisy anyhow, as the groundflames are already quite noisy, too. Also it turns out after fixing 3 different bugs with them, the burning ground flames deal quite a bit of damage. So there is not really a need for more than creating a growing circle of the flames, and it solves all the problems.
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