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7/24/2025, 1:46:55 PM
>>532459795
it's pretty cool
instead of predefined pacenotes, you have limited time to survey next stage with a drone
you're driving a 6 wheeler with dirt rally depth of tuning, each individual spring pair can be changed and there are few unique twists like gyroscopic strength
RCS adds a new level of depth - it's strong enough to lift up your car momentarily so theoretically you can use it to jump obstacles. the fuel is very limited and directly affects mass distribution too, and thrusters overheat quickly depending on enviromental factors (like you can drive underwater to cool them quicker)
some stages have dynamic threats like meteor showers that you have to avoid and which can damage the car with shrapnel
the only weird thing about this game is how it uses aislop portraits and voice acting for characters, but since it's not a main focus and dev probably can't afford real VA i'll let it slide, it's very polished otherwise
it's pretty cool
instead of predefined pacenotes, you have limited time to survey next stage with a drone
you're driving a 6 wheeler with dirt rally depth of tuning, each individual spring pair can be changed and there are few unique twists like gyroscopic strength
RCS adds a new level of depth - it's strong enough to lift up your car momentarily so theoretically you can use it to jump obstacles. the fuel is very limited and directly affects mass distribution too, and thrusters overheat quickly depending on enviromental factors (like you can drive underwater to cool them quicker)
some stages have dynamic threats like meteor showers that you have to avoid and which can damage the car with shrapnel
the only weird thing about this game is how it uses aislop portraits and voice acting for characters, but since it's not a main focus and dev probably can't afford real VA i'll let it slide, it's very polished otherwise
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