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6/20/2025, 3:12:54 AM
>>528085502
yeah that feels like the tricky fucking part about it all, coffeXfurina shit feels like it has to go together, but then you lose the yelan q hydro app, as well as E for mobility QoL if you run Cit, on the other hand, if you do something like skirk/y/c/e then you lose the mega-damage as well as some safetynet you were getting from hydro-res, but I guess you *are* getting the shield from cit and you don't need f/e damageboost for overworld shit I guess, s/f/y/c has... waterwalk, dash, jump which is pretty good all things considered, but I think might be the worst combat-viability wise, no instaheal(e) to synergize with furina's thing, and generally no mid-combat sustain (no furina E/mod swap doesn't count, that's useful between fights at best)
actually now that I think and type it all out and look back I guess s/y/c/e might be the best bet for overworld shenanigans, traversal utility with y/dash c/superjump, not really capable of the same kind of dps rotations as f/y/e backline, but who the fuck needs that in overworld, also substantially more durable than the cookiecutter abyss variant, on account of cit shield added, and no furina E passive HP drain, so you can play a lot more sloppy
thanks brah, you helped me figure it out
yeah that feels like the tricky fucking part about it all, coffeXfurina shit feels like it has to go together, but then you lose the yelan q hydro app, as well as E for mobility QoL if you run Cit, on the other hand, if you do something like skirk/y/c/e then you lose the mega-damage as well as some safetynet you were getting from hydro-res, but I guess you *are* getting the shield from cit and you don't need f/e damageboost for overworld shit I guess, s/f/y/c has... waterwalk, dash, jump which is pretty good all things considered, but I think might be the worst combat-viability wise, no instaheal(e) to synergize with furina's thing, and generally no mid-combat sustain (no furina E/mod swap doesn't count, that's useful between fights at best)
actually now that I think and type it all out and look back I guess s/y/c/e might be the best bet for overworld shenanigans, traversal utility with y/dash c/superjump, not really capable of the same kind of dps rotations as f/y/e backline, but who the fuck needs that in overworld, also substantially more durable than the cookiecutter abyss variant, on account of cit shield added, and no furina E passive HP drain, so you can play a lot more sloppy
thanks brah, you helped me figure it out
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